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Adam's Recent Activity

  1. Adam replied to the thread Feature Request Gem Shaders.

    This is the one I was thinking of: https://www.assetstore.unity3d.com/en/#!/content/3 However - you can achieve similar effects by...

    Aug 23, 2017 at 7:14 PM
  2. Adam replied to the thread What is the maximum size for a Sinespace region?.

    No problem! Hopefully useful info. :)

    Aug 23, 2017 at 7:12 PM
  3. Adam replied to the thread Feature Request Gem Shaders.

    Hey Aribeth, we support any unity3d shader - I believe Unity have some samples on the asset store for exactly this purpose. :)

    Aug 23, 2017 at 7:49 AM
  4. Adam replied to the thread Feature Request Snapshot window.

    Oh I meant the UI itself. heh. But yes - an exposure control makes a lot of sense.

    Aug 23, 2017 at 6:38 AM
  5. Adam replied to the thread What do you want to make?.

    For the shards, the 'template' for each experience would need to be a separate region; and yes - in Unity a single scene can translate...

    Aug 22, 2017 at 6:41 PM
  6. Adam replied to the thread Feature Request Region loading screen.....

    Noted - I think we do want to do this as well, the easiest way 'temporarily' would be to add a URL bar onto the login screen where you...

    Aug 22, 2017 at 5:15 PM
  7. Adam replied to the thread Feature Request Parity between Viewer, WebGL and Unity Editor PlayerChar.

    OK, will add PgUp/Dwn, thought it should have been synchronised recently, apparently not!

    Aug 22, 2017 at 5:14 PM
  8. Adam replied to the thread Feature Request Ability to cancel a sinespace upload.

    Yep - will add in the next update, you can safely 'kill task' on the actual uploader. From unity itself we can't easily cancel/kill...

    Aug 22, 2017 at 5:14 PM
  9. Adam replied to the thread Feature Request Home Panel contents and region naming.

    We can exclude non-live regions, I suspect for some users that'll be quite a bit of screen real estate saved.

    Aug 22, 2017 at 5:12 PM
  10. Adam replied to the thread Feature Request Snapshot window.

    We can add a 'exposure' property I think. Can you screenshot the snapshot window - I just want to check if it's a resolution / scaling...

    Aug 22, 2017 at 5:12 PM
  11. Adam replied to the thread Bug Report Curator Sales Chart - Not showing zero cost items.

    I believe we can, I'll check with our team on how those should be reported (I guess we'll include them under 'silver' sales.)

    Aug 22, 2017 at 5:10 PM
  12. Adam replied to the thread Feature Request Scene Export Settings: Do not include disabled mesh colliders.

    Yeah, removing ones smaller than a certain size is something we could look into, and might be a nice solution. That warning is mainly...

    Aug 22, 2017 at 5:10 PM
  13. Adam replied to the thread Feature Request Feedback Request - Bundles of items & mixed/random boxes.

    I have good news, bundles have been implemented now I believe, and should be out soon. :)

    Aug 22, 2017 at 4:34 PM
  14. Adam posted a new thread.

    Sample Vehicle Setup Info

    This is just a thread to post some screenshots of our the modular sand buggy is setup - I've screenshotted each of the settings in use;...

    modv1.png modv2.png modv3.png modv4.png modv5.png modv6.png modv7.png modv8.png

    Forum: Resources & Downloads

    Aug 22, 2017 at 3:40 PM
  15. Adam replied to the thread What is the maximum size for a Sinespace region?.

    Yep. We limit by download size only - if you re-use the same items over and over again, you could probably get away with very large...

    Aug 22, 2017 at 9:49 AM