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Adam's Recent Activity

  1. Adam replied to the thread Bug Report Fog Volume 3 - Bugfixing Help Needed!.

    Yeah - the demo assets I'll definitely look into; generally speaking you CAN modify the shaders, what is 'fixed' are the dropdowns and...

    Dec 12, 2017 at 7:18 PM
  2. Adam replied to the thread Bug Report GlobalID and hierarchy.

    Will have to have a look - there shouldn't be a maximum depth. It could be interfered by something else, but unlikely.

    Dec 12, 2017 at 10:11 AM
  3. Adam posted a new thread.

    Bug Report Fog Volume 3 - Bugfixing Help Needed!

    Hi everyone, I'm fairly sure we've isolated the issues with Fog Volume 3 to something called Shader Variants - but to fix this (at...

    Forum: Bug Reports

    Dec 11, 2017 at 3:29 PM
  4. Adam liked James Stallings's post in the thread Blender Working Group.

    Concerning venue: I'm putting together a region dedicated to the cause. It will likely be useful for general presentation/demo/education...

    Dec 11, 2017 at 6:31 AM
  5. Adam replied to the thread Fog Volume 3 asset - how to setup camera for Sinespace?.

    Well, build is still running - but I'm afraid, I might have to terminate this experiment. That said, I might be able to whip up another...

    Dec 8, 2017 at 10:27 AM
  6. Adam replied to the thread Blender Working Group.

    I really like this idea. My blender skills are sub-par at best.

    Dec 7, 2017 at 3:32 AM
  7. Adam replied to the thread Feature Request Ability for a custom location for sinewave.space.scripting.txt.

    Custom, how? The txt exists to make sure the service is explicitly OK with us connecting (although I could be convinced to have us...

    Dec 6, 2017 at 5:54 PM
  8. Adam replied to the thread Fog Volume 3 asset - how to setup camera for Sinespace?.

    Well, if it proves to be the problem it at least opens a bunch of options for handling it. The big problem thus far is I haven't...

    Dec 6, 2017 at 12:05 PM
  9. Adam replied to the thread What do you want to make?.

    The Lua stuff should be mostly straight forward, I've tried to limit gotchas - although we need to add better debugging/profiling to...

    Dec 6, 2017 at 8:15 AM
  10. Adam replied to the thread Substance Painter Challenge.

    np!

    Dec 6, 2017 at 8:14 AM
  11. Adam replied to the thread Fog Volume 3 asset - how to setup camera for Sinespace?.

    15 hours later, build is still going. At this point, I'm perversely interested in exactly how long this is going to take, but is...

    Dec 6, 2017 at 6:50 AM