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Trilo's Recent Activity

  1. Trilo replied to the thread Bug Report Aquas underwater still not working.

    Yeah, I think building it into the water zone component makes it something all SineSpace creators can use without needing to purchase a...

    Nov 17, 2017 at 2:48 AM
  2. Trilo replied to the thread Feature Request Please Whitelist MicroSplat/MegaSplat.

    Having seen how RTP works, I can absolutely understand the pain that was involved - that developer did some really exotic stuff....

    Nov 17, 2017 at 2:02 AM
  3. Trilo replied to the thread Bug Report Problems With Modern Skin Shader.

    That's all on Unity, Apple has had pretty solid support for compute shaders on macOS Metal for 2-3ish years now (and has a fairly decent...

    Nov 17, 2017 at 1:59 AM
  4. Trilo replied to the thread Feature Request Please Whitelist MicroSplat/MegaSplat.

    Apologies in advance, since I'm not sure how much time and effort goes into reviewing an asset for potential whitelisting. I hope that...

    Nov 17, 2017 at 1:51 AM
  5. Trilo replied to the thread Bug Report Problems With Modern Skin Shader.

    The first video has been posted. I'll update with changes, and put together a quick tutorial on how to disable once a client update has...

    Nov 17, 2017 at 1:42 AM
  6. Trilo replied to the thread Bug Report Problems With Modern Skin Shader.

    I still strongly believe that if it does not work 100% of the time for 100% of the users without fail, it should not be a default. Most...

    Nov 17, 2017 at 12:23 AM
  7. Trilo posted a new thread.

    Bug Report Aquas underwater still not working

    I thought I had posted a thread on this, but I guess it was just discussed in chat. All these months later, Aquas is still not working...

    Screen Shot 2017-11-03 at 4.39.39 PM copy.jpg Screen Shot 2017-11-03 at 9.09.16 AM copy.jpg Screen Shot 2017-11-16 at 11.12.47 AM.png

    Forum: Bug Reports

    Nov 16, 2017 at 7:24 PM
  8. Trilo replied to the thread Bug Report Allegorithmic Substances crashing.

    No, but those two substances are readily available to Substance subscribers on Substance Source.

    Nov 16, 2017 at 6:56 PM
  9. Trilo replied to the thread Bug Report Problems With Modern Skin Shader.

    I know that my GPU can render tessellation, I've seen it in many other places (other apps, and have used it periodically on terrain)....

    Nov 16, 2017 at 6:53 PM
  10. Trilo attached a file to the thread Bug Report Problems With Modern Skin Shader.

    Heads-up, I just realized that the skin shader is still glitching in places. Both the 11.03 and 11.09 test builds for Mac (with AMD...

    Screen Shot 2017-11-16 at 9.17.42 AM.png Nov 16, 2017 at 5:41 PM
  11. Trilo replied to the thread Bug Report Allegorithmic Substances crashing.

    Initially I was using at 512 and 1024, but have tried them all. Every single resolution works as expected in the editor, uploads and...

    Nov 16, 2017 at 5:25 PM
  12. Trilo replied to the thread Bug Report Allegorithmic Substances crashing.

    They're set to build on load. It's also worth noting that they're both large, the .sbsar files themselves are more than 15MB on disk.

    Nov 14, 2017 at 12:04 PM
  13. Trilo replied to the thread High avatar count, sharding, and other thoughts.

    Loading the basic avatar isn't the issue, the bulk of the loading activity is the process of dressing the avatar (loading their...

    Nov 13, 2017 at 6:33 PM
  14. Trilo posted a new thread.

    Bug Report html code showing in login screen flickr feed

    I noticed that a couple of the pics that blakopal posted from yesterday's event were showing on the login screen with html code in them,...

    Screen Shot 2017-11-13 at 9.49.09 AM.png

    Forum: Bug Reports

    Nov 13, 2017 at 6:07 PM
  15. Trilo replied to the thread Bug Report Allegorithmic Substances crashing.

    I do not believe so. They work fine in the Unity 5.6 editor, and Unity doesn't support Substance Designer 6 or 2017.x materials until...

    Nov 13, 2017 at 6:01 PM