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Recent Activity

Activity stream for all registered members at sinespace.

  1. Adam replied to the thread Feature Request Gem Shaders.

    This is the one I was thinking of: https://www.assetstore.unity3d.com/en/#!/content/3 However - you can achieve similar effects by...

    Aug 23, 2017 at 7:14 PM
  2. Adam replied to the thread What is the maximum size for a Sinespace region?.

    No problem! Hopefully useful info. :)

    Aug 23, 2017 at 7:12 PM
  3. Aribeth replied to the thread Feature Request Gem Shaders.

    Oh, okay - thanks! Time to hit the asset store!

    Aug 23, 2017 at 1:04 PM
  4. Aribeth liked Adam's post in the thread Feature Request Gem Shaders.

    Hey Aribeth, we support any unity3d shader - I believe Unity have some samples on the asset store for exactly this purpose. :)

    Aug 23, 2017 at 1:01 PM
  5. Adam replied to the thread Feature Request Gem Shaders.

    Hey Aribeth, we support any unity3d shader - I believe Unity have some samples on the asset store for exactly this purpose. :)

    Aug 23, 2017 at 7:49 AM
  6. Adam replied to the thread Feature Request Snapshot window.

    Oh I meant the UI itself. heh. But yes - an exposure control makes a lot of sense.

    Aug 23, 2017 at 6:38 AM
  7. Ryan Schultz replied to the thread What is the maximum size for a Sinespace region?.

    Thanks, Adam!

    Aug 23, 2017 at 1:11 AM
  8. Aribeth posted a new thread.

    Feature Request Gem Shaders

    Hopefully this hasn't been asked already and I missed it, but would it be possible to have some sort of gem shaders for Sinespace? Thanks!

    Forum: Feature Requests

    Aug 23, 2017 at 12:26 AM
  9. Aribeth liked Austin Tate's post in the thread New Resources & Downloads Forum.

    I have been putting together a blog post of notes and tips given by Adam and others on using sinespace and the Unity3D editor... linked...

    Aug 23, 2017 at 12:24 AM
  10. Spiral Silverstar attached a file to the thread Feature Request Snapshot window.

    Here is a snapshot taken in the Toxic region with no filters, etc.... Would be nice to be able to Brighten it up. :-) Other...

    Screenshot 2017-8-22-15-36-06.jpg Aug 22, 2017 at 9:43 PM
  11. Adam replied to the thread What do you want to make?.

    For the shards, the 'template' for each experience would need to be a separate region; and yes - in Unity a single scene can translate...

    Aug 22, 2017 at 6:41 PM
  12. 8-bit Biologist replied to the thread What do you want to make?.

    OK, I guess I need to get deeper into Unity. More used to Unreal. The goal is to set up a communal area where folks spawn into in my...

    Aug 22, 2017 at 6:38 PM
  13. Lex4art liked Adam's post in the thread Feature Request Ability to cancel a sinespace upload.

    Yep - will add in the next update, you can safely 'kill task' on the actual uploader. From unity itself we can't easily cancel/kill...

    Aug 22, 2017 at 5:46 PM
  14. Adam replied to the thread Feature Request Region loading screen.....

    Noted - I think we do want to do this as well, the easiest way 'temporarily' would be to add a URL bar onto the login screen where you...

    Aug 22, 2017 at 5:15 PM
  15. Adam replied to the thread Feature Request Parity between Viewer, WebGL and Unity Editor PlayerChar.

    OK, will add PgUp/Dwn, thought it should have been synchronised recently, apparently not!

    Aug 22, 2017 at 5:14 PM
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