Just wondering if there is a way data can persist on a character, not the server they are on, but in an attachment (A central asset server relating to the player base?), and any data change in that attachment remains saved even when it is taken off. This is for the application of game huds, for example. A player may pick up some health packs, the hud adds a health pack (+1)… Now that extra health pack is showing on the players HUD (as a number, it’s just data, not a real object). Then if they take the hud off, will it keep its own instance of data, so it can then be placed back on and has retained the information it had before? Or will it act as a fresh object? When working on games using custom games huds (as the clients character basically, storing all thier stats, health, exp and items) all the data remained with the avatar, remained with that instance of the hud. This was in Second life. So if I took of the hud, it went into my inventory as its own instance and could be placed back on the player, retaining all the data it had before. This also meant the data could be carried from one sever to another, was not whipped if a server was whipped, and the player had ownership of their progress data. Please note! I’m not asking if an inventory can hold items you have picked up (That’s a different thing and I know it can). I’m referring to a object that is placed on the HUD area but it not a default HUD object or modification, it is the clients data storage object, just happens to be placed on the HUD area so it can display information to the player.