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Discussion in 'General' started by Rohan Freeman, Oct 9, 2016.
Can you use multiple materials on a single clothing item?
You can, just remember to check "Keep materials button" on clothing export component.
Also if you are trying to import an OBJ file with multiple materials, do remember to import .mtl file as well otherwise unity will put only 1 default material on it.
Once imported you can tweak the Shader for each material.
Yes - lots of the standard library use multiple materials. For patterns however - the first material will be the one with the main texture overridden by the pattern texture.
It is however recommended to use a single material when possible; if you've got a transparent bit, or a metallic bit, etc and need to use a seperate material to switch shader - then that would be a good time to use multiple materials. If both materials can be rendered with the same shader however - it is much better to use a single material, and use texture atlases. Not only will it render faster (less draw calls), you can customise more using the patterns system.
One more note: the first material is also the one used in the material painter / clothing customiser.