Hi folks, Thought I would write a brief How-To for creating HUD user interfaces after spending a day discovering an experimenting with the UI features of Space. So, in this little guide, we're going to create a simple panel on the bottom right of the screen with two buttons, one with text, another with an image icon, and a label (text) that changes depending on what you click. Step 1 - Creating a Canvas and an Image A UI canvas is a layer on the screen which allows for UI components to be rendered on it. To do this, we right click on the Hierarchy pane, create an empty object (just to store our UI stuff -- though isn't necessary), and inside that empty object that I've called UI Stuff, add a UI Canvas. Nothing will be visible at this stage, but next we're going to add an Image which will act as a UI panel for us to put our controls on, so go ahead and add a UI Image to the Canvas component. If you swich to Game view, you will now see the image component being rendered in the middle of the screen: Now it's time to manipulate the position and size of the image in the Inspector pane. As the panel is intended for the bottom right of the screen, I've adjusted the anchor of the component accordingly, and set the size to 300 x 150.