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Fog effect updates

Discussion in 'Announcement' started by Eric MA, Jul 27, 2020.

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  1. Eric MA

    By:Eric MAJul 27, 2020
    Staff Member Moderator

    Feb 19, 2019
    Likes Received:
    Hi everyone,

    We're making some changes to how Fog renders in Sinespace - our goal with this is to avoid affecting any content, however you may notice in new viewers some changes to how fog renders in the scene. The reason we're doing this is to reduce overall shader sizes, which impact on everything from loading times, to RAM use.

    One of benefits of this switch is we now have support for fog rendering over the skybox - this got enabled for everyone in earlier preview builds, however we have restored it back to how it was -- however this mode is now available as a feature, in the Scene Settings, there is a new option to edit the Skybox Fog. Be aware this however is not previewable in the editor due to a reliance on a third party component in the viewer.
    _Gaby_ and ZareShadows like this.
  2. Carsten Stark

    By:Carsten StarkJul 27, 2020
    New Member

    Jun 11, 2020
    Likes Received:
    Very cool! Good idea on the implementation to preserve compatibility for the existing regions.