I'm trying to set up a horse vehicle with the car vehicle component script, and I need a little help getting started. I'm not sure if the car vehicle component is capable of animating an animal vehicle yet, but I figured I'd give it a try - no time like the present for pushing limits and blowing things up. 1. The wiki says to add wheel colliders to the wheels, but since I don't precisely want the horse's legs to act as wheels with regards to rotation and tilt, I've just made the body collider cover the whole horse. Not sure if this is correct. 2. I'm confused about how to set up idle and movement animations, since the component has transforms divided by each of the 4 wheels, and I am animating the full body. Should I drop movement animations in one of the four slots and leave the others blank? 3. Is this component able to apply a new animation for each gear, or is that something I'll need to wait for the sdk to accomplish? 4. Currently, clicking on the horse vehicle has no effect on my avatar. It doesn't move into or on top of the horse, and doesn't play the sit animation I assigned to it. I'm also unable to cause the horse to move, but I'm guessing that may be due to skipping the wheel collider and/or not having changed any other variables in the car vehicle component.