This is kind of a newb question but I'm pretty sure I won't be the only one curious about it. I've just come roaring over to the Space site and have lots of pretty (organic) mesh objects I've built in Blender (trees, grain fields, etc. I want to import all my amazing objects into the Unity editor for the magnificent Space project I'm about to release to the world and I'm about to start pressing buttons. Do I import the awesome tree that I've optimized for Second Life or the one for OpenSim? (the one for Opensim has not been crushed from 3000 down to 4 polys...) If I import my awesome tree (either one) from Blender, can I make it sway in the Unity editor and then in the Space space online? Or do I have to do something first to prep it in Blender? This kind of goes for other objects (grass, flowers, etc). Basically, can I use what I've built?