One other question - I have a Opensim terrain that I'd like to duplicate in my Space space. Is there one best way to do that? I've tried importing a raw file and that isn't working so well. I've a height map, and have also converted that to a terrain.dae in Blender. I have the fbx import working with Blender/Unity, and the terrain looks good but is till a .dae. I've seen some instructions regarding scripts or plugins for converstion - what is best (if any) to use with the Space projects? Or can I just add collision to the .dae? (Sorry, don't see a toolbox or info for a .dae, only for a plane)
I do see, under Add Component (to the .dae), the Box Collider, Mesh Collider, Terrain Collider. Reading up on those, too - which one for this, if any?
The one thing I'd rather not do is start over with sculpting the terrain. At least not until I have at least one region open 
The script I'm looking at is Object2Terrain
Last edited: Sep 30, 2016