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Feature Request Post-processing improvements - softer bloom and HDR

Discussion in 'Feature Requests' started by Lex4art, Sep 8, 2017.

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  1. Lex4art

    By:Lex4artSep 8, 2017
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  2. Lex4art

    By:Lex4artSep 8, 2017
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    Seems that on second screenshot there is that problems with "Ultra uber low settings" for PlayerChar in Editor (HDR is disabled in Tier settings, not in post-processing "Eye adaptation" section). On last screenshot with my settings there is a bit too neutral colors, so tweaking saturation slider is mandatory... but overall it's still useful I guess...
     
  3. Adam

    By:AdamSep 8, 2017
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    Thanks - in this case, that post is bundled with the scene, but I think we could adjust the default room potentially. Tagging @ZareShadows to take a look at this thread.
     
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  4. ZareShadows

    By:ZareShadowsSep 8, 2017
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    Thanks, Lex!. I think I know the issue. My wager is PostProcessing asset is missing from the small Modern house, hence its defaulting to Space Default. I don't see this issue in the large Modern house (Pic attached). But yeah I totally agree we need that kind of setting as default. Adam, I think we should attach that settings in editor pack preset?
    Screenshot 2017-9-09-00-01-17.jpg
     
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  5. Adam

    By:AdamSep 9, 2017
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    Huh didn't realise it was the defaults. OK - I'll take a look at editing the defaults, after viewing how it impacts regions without custom post.
     
  6. Lex4art

    By:Lex4artSep 9, 2017
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    Also, there is huge hiccups with SSR set on "High" - 2-3 times per second fps drops 2 times or more (at least on my heavy scene with animated day/night change); on "Low" it's working fine. Filling bugreport for Unity right naow ).... upd: not so easy, meh...
     
    Last edited: Sep 9, 2017
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  7. ZareShadows

    By:ZareShadowsSep 10, 2017
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    Thanks Lex! Appreciate it :D