I am noticing some issues with RTP on my terrain that I did not experience previously. When I add perlin noise to my terrain textures (to give it more depth and help break up the sense of tiling in the distance) it looks as expected in the editor window. But when I enable the playerchar and go into playmode, perlin noise is not visible and there appears to be a slight gloss on the terrain. I am seeing that behavior in-world as well, on the mac desktop client build 170512. The grass's albedo map has the alpha channel set to black, and I've double and even triple checked my settings in RTP. I'm not sure what could be causing this. Fog is unticked in the scene, could there be some lighting or post processing setting causing this?