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Bug Report Substances - oversized filesize generation in certain modes

Discussion in 'Bug Reports' started by Adam, May 16, 2017.

  1. Adam

    Adam Developer Staff Member Moderator

    Hi all,

    Unusual for me to post a bug report in here, I know - but this is one creators should be aware of.

    Right now, the best load method for substances should be 'Level load' (without cache) - we've upped the thread count during substance generation, so they should run a lot faster than they did before (not pause the load screen so much)

    The other methods are generating large filesizes, as it appears the cached copy is getting embedded into the package we send to viewers; which causes them to load quickly, but doesn't exactly help on filesizes. We'll see what we can do about stripping that cached copy out, which should return them to normal.

  2. ZareShadows

    ZareShadows Administrator Staff Member Moderator

    Just adding an image of the settings (level Load) for everyone.

    Attached Files:

  3. Trilo

    Trilo Member

    Good to know, and I knew there had to be something up with that. After I'd switched a handful of things over I didn't see any improvements.

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