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The Weird Scripting Bug Thread

Discussion in 'General' started by Adam, Mar 2, 2017.

  1. Adam

    Adam Developer Staff Member Moderator

    Hey there -

    We're tracking a couple of odd bugs with scripts, so I'd like to open the floor here to bug reports.

    Found a bug? Please post:
    • A sample script exhibiting the bug (so I can check it's not just your code)
    • Any errors/exceptions it throws in the editor
    • What you think it should do.


  2. Caught this one yesterday:

    The code:
    if(Space.Seat.InUse()) then

    Throws the following exception:
    "cannot access field Seat of userdata<SScript>"
  3. Caught this one yesterday as well:

    The code:
    "Space.Dialogues.SendLocalChat("Hi There!","Yer Mom");"

    "cannot access field Dialogues of userdata<SScript>
  4. Adam

    Adam Developer Staff Member Moderator

    Should be GameObject.Seat not Space.Seat -- you need to reference the gameobject with the seat property.
  5. Adam

    Adam Developer Staff Member Moderator

    Have found the cause of this - is fixed in the next update.
  6. AHA - shoulda seen this one. Gotta start keeping a close eye on the namespace.
  7. Hrm, Should this be Scene.Dialogues.SendLocalChat()?
  8. Tried it, no joy ;)
  9. Adam

    Adam Developer Staff Member Moderator

    Yeah you need the new EP I'll release for this function to work properly. It's a scripting doc error - the class wasn't referenced (the handwritten docs said it was, but the machine docs are correct.)

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