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Tucking/Deletion Issues for Clothing Creators

Discussion in 'General' started by Trilo, Oct 31, 2017.

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  1. Trilo

    By:TriloOct 31, 2017
    Active Member

    Dec 6, 2016
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    Heads-up to any creators out there working on making clothing for SineSpace.... The good news is that fixes are on the way for the tucking and deletion bugs and glitches that Space has been having for the last few months. The bad news is that the fixes are potentially breaking changes for any existing content.

    To see the new tucking/deletion method in action, download and log in using a 2017.10.25 or later client, and hit F6 to toggle the new method on. As of this writing, the content on the servers has not yet processed... so any time you save/close the wardrobe window or otherwise make changes to what you're wearing, it's going to take a long time to calculate the fit of your clothes.

    The new method not only lets you assign slots and layers, but also specify Deletion & Tucking (surface mode, below mode, and skin mode) as well as Fitting (direction and bagginess). Since your existing content was uploaded before those new fields existed, they come in at a default setting which may not look right (in my own testing, I found it was off about a third of the time).

    Fixing those items doesn't look like it will be that tough, it's just a matter of testing and trying the different settings in the Unity Editor and Editor Pack (11.0.1 or later) until you find what works best for your piece. Once you update and push to live, your customers will automatically get the new version.

    In the not-so-distant future, the servers will have processed so that when you change clothes that new method will apply almost immediately, and the clients will be updated so that the new method is the default for all users.