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Bug Report WebGL loads failing on 0.9.05

Discussion in 'Bug Reports' started by Austin Tate, Sep 7, 2017.

  1. Austin Tate

    Austin Tate Member

    In all of Internet Edge, Firefox and Chrome I am getting errors popups and failing to get into regions I could previously access. I fail just after the login step and while the region is loading (in this case "Oil Rig" - webgl (34mb), android (18mb), win32 (19mb), ios (21mb))



    An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
    uncaught exception: abort(287) at jsStackTrace (WebGL.asm.framework.unityweb:2:27460)
    stackTrace (WebGL.asm.framework.unityweb:2:27631)
    abort (WebGL.asm.framework.unityweb:4:52194)
    x3W (WebGL.asm.code.unityweb:61:388642)
    YfV (WebGL.asm.code.unityweb:27:998385)
    DAB (WebGL.asm.code.unityweb:17:404766)
    wOV (WebGL.asm.code.unityweb:32:1589885)
    q3I (WebGL.asm.code.unityweb:26:35609)
    wOV (WebGL.asm.code.unityweb:32:1589885)
    uVW (WebGL.asm.code.unityweb:61:333887)
    invoke_viii (WebGL.asm.framework.unityweb:2:398600)
    GtW (WebGL.asm.code.unityweb:32:1836476)
    SiI (WebGL.asm.code.unityweb:5:1122282)
    $9Q (WebGL.asm.code.unityweb:9:477996)
    Ums (WebGL.asm.code.unityweb:4:71747)
    IRW (WebGL.asm.code.unityweb:61:305283)
    invoke_iiii (WebGL.asm.framework.unityweb:2:357365)
    Fvi (WebGL.asm.code.unityweb:54:719492)
    Mzi (WebGL.asm.code.unityweb:54:758228)
    L_a (WebGL.asm.code.unityweb:40:1612)
    J_a (WebGL.asm.code.unityweb:40:492)
    AUb (WebGL.asm.code.unityweb:45:1080894)
    xUb (WebGL.asm.code.unityweb:45:1079452)
    xUb (WebGL.asm.code.unityweb:45:1079750)
    CUb (WebGL.asm.code.unityweb:45:1081732)
    Suc (WebGL.asm.code.unityweb:41:520936)
    LOb (WebGL.asm.code.unityweb:45:755319)
    rbb (WebGL.asm.code.unityweb:40:487486)
    ebb (WebGL.asm.code.unityweb:40:475456)
    wRW (WebGL.asm.code.unityweb:61:303721)
    browserIterationFunc (WebGL.asm.framework.unityweb:2:49277)
    runIter (WebGL.asm.framework.unityweb:2:52369)
    Browser_mainLoop_runner (WebGL.asm.framework.unityweb:2:50814)

    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.


    I was looking for a way to downgrade to the earlier versions bot for the desktop client and the WebGL version.. but cannot see that there is any way to do that, even as a test that this is the issue. the main installer downloads dynamically from the web and doe snot give the 175MB file in a way that is normally kept. I assume its placed in temp storage locally and then deleted after the install. But for the WebGL versions I assume its "take it or leave it" for the version you get (currently 0.9.05).
    Last edited: Sep 7, 2017
  2. Adam

    Adam Developer Staff Member Moderator

    We're looking into this at the moment - we should have another webgl build early next week which hopefully reduces the base memory requirements a bit.
  3. Austin Tate

    Austin Tate Member

    Thanks Adam.

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