1. The space forums use a separate registration system from the main virtual world. To comment on these forums, you need to create a separate forum account.
    Dismiss Notice
  2. Hey there, we have two Skype groups for space early users - if you're creating content, or need help, feel free to join in either the the beginners or advanced users groups.
    Dismiss Notice

Bug Report WebGL loads failing on 0.9.05

Discussion in 'Bug Reports' started by Austin Tate, Sep 7, 2017.

Share This Page

  1. Austin Tate

    By:Austin TateSep 7, 2017
    Member

    Joined:
    Jan 10, 2017
    Messages:
    73
    Likes Received:
    10
    In all of Internet Edge, Firefox and Chrome I am getting errors popups and failing to get into regions I could previously access. I fail just after the login step and while the region is loading (in this case "Oil Rig" - webgl (34mb), android (18mb), win32 (19mb), ios (21mb))

    )...

    Firefox:

    An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
    uncaught exception: abort(287) at jsStackTrace (WebGL.asm.framework.unityweb:2:27460)
    stackTrace (WebGL.asm.framework.unityweb:2:27631)
    abort (WebGL.asm.framework.unityweb:4:52194)
    x3W (WebGL.asm.code.unityweb:61:388642)
    YfV (WebGL.asm.code.unityweb:27:998385)
    DAB (WebGL.asm.code.unityweb:17:404766)
    wOV (WebGL.asm.code.unityweb:32:1589885)
    q3I (WebGL.asm.code.unityweb:26:35609)
    wOV (WebGL.asm.code.unityweb:32:1589885)
    uVW (WebGL.asm.code.unityweb:61:333887)
    invoke_viii (WebGL.asm.framework.unityweb:2:398600)
    GtW (WebGL.asm.code.unityweb:32:1836476)
    SiI (WebGL.asm.code.unityweb:5:1122282)
    $9Q (WebGL.asm.code.unityweb:9:477996)
    Ums (WebGL.asm.code.unityweb:4:71747)
    IRW (WebGL.asm.code.unityweb:61:305283)
    invoke_iiii (WebGL.asm.framework.unityweb:2:357365)
    Fvi (WebGL.asm.code.unityweb:54:719492)
    Mzi (WebGL.asm.code.unityweb:54:758228)
    L_a (WebGL.asm.code.unityweb:40:1612)
    J_a (WebGL.asm.code.unityweb:40:492)
    AUb (WebGL.asm.code.unityweb:45:1080894)
    xUb (WebGL.asm.code.unityweb:45:1079452)
    xUb (WebGL.asm.code.unityweb:45:1079750)
    CUb (WebGL.asm.code.unityweb:45:1081732)
    Suc (WebGL.asm.code.unityweb:41:520936)
    LOb (WebGL.asm.code.unityweb:45:755319)
    rbb (WebGL.asm.code.unityweb:40:487486)
    ebb (WebGL.asm.code.unityweb:40:475456)
    wRW (WebGL.asm.code.unityweb:61:303721)
    browserIterationFunc (WebGL.asm.framework.unityweb:2:49277)
    runIter (WebGL.asm.framework.unityweb:2:52369)
    Browser_mainLoop_runner (WebGL.asm.framework.unityweb:2:50814)

    If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

    ------------------------------------

    I was looking for a way to downgrade to the earlier versions bot for the desktop client and the WebGL version.. but cannot see that there is any way to do that, even as a test that this is the issue. the main installer downloads dynamically from the web and doe snot give the 175MB file in a way that is normally kept. I assume its placed in temp storage locally and then deleted after the install. But for the WebGL versions I assume its "take it or leave it" for the version you get (currently 0.9.05).
     
    Last edited: Sep 7, 2017
  2. Adam

    By:AdamSep 8, 2017
    Developer
    Staff Member Moderator

    Joined:
    Aug 21, 2014
    Messages:
    572
    Likes Received:
    104
    We're looking into this at the moment - we should have another webgl build early next week which hopefully reduces the base memory requirements a bit.
     
  3. Austin Tate

    By:Austin TateSep 11, 2017
    Member

    Joined:
    Jan 10, 2017
    Messages:
    73
    Likes Received:
    10
    Thanks Adam.