I know about poly counts in my models and texture size. But I'm having a hard time gauging how/why some meshes seem larger than I think they should be. For example, we have a Christmas tree that has a slew of materials and various settings that use emissive values and a particle system. And it says that it's 3.68MB. Seems fair. But we have another "simple" item that's a flat single material neon sign with one png and emissive values and it shows a size of 3.71MB. My first thought was it was something about the FBX file import for the sign file. idky. So instead I created a plane using Unity only and created the material rather than importing it from the FBX file. But still ... the resulting product has close to the same impact as a full 3D tree. The png we are using for the sign seems consistent with any one of the textures in the tree or our other products. We created a custom neon sign for someone a couple days ago. Same deal. It was 3.34 MB. I must be missing something and I'll keep trying to track it down but if anyone has any pointers on what could be causing what should be a simple flat surface emmisive sign to be the same size as a more complex 3D model that uses several materials and emissive settings I'd appreciate any leads. Deep bow.